from abc import ABC, abstractmethod import time import asyncio import traceback import json import random from typing import Optional, Set, TYPE_CHECKING, List, Tuple, Dict # 确保导入 Dict from src.chat.emoji_system.emoji_manager import emoji_manager from src.common.logger_manager import get_logger from src.config.config import global_config from src.chat.utils.chat_message_builder import build_readable_messages from .pfc_types import ConversationState from .observation_info import ObservationInfo from .conversation_info import ConversationInfo from src.chat.utils.utils_image import image_path_to_base64 from maim_message import Seg if TYPE_CHECKING: from .conversation import Conversation logger = get_logger("pfc_action_handlers") class ActionHandler(ABC): """ 处理动作的抽象基类。 每个具体的动作处理器都应继承此类并实现 execute 方法。 """ def __init__(self, conversation: "Conversation"): """ 初始化动作处理器。 Args: conversation (Conversation): 当前对话实例。 """ self.conversation = conversation self.logger = logger @abstractmethod async def execute( self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict ) -> tuple[bool, str, str]: """ 执行具体的动作逻辑。 Args: reason (str): 执行此动作的规划原因。 observation_info (Optional[ObservationInfo]): 当前的观察信息。 conversation_info (Optional[ConversationInfo]): 当前的对话信息。 action_start_time (float): 动作开始的时间戳。 current_action_record (dict): 用于记录此动作执行情况的字典。 Returns: tuple[bool, str, str]: 一个元组,包含: - action_successful (bool): 动作是否成功执行。 - final_status (str): 动作的最终状态 (如 "done", "recall", "error")。 - final_reason (str): 动作最终状态的原因或描述。 """ pass async def _send_reply_or_segments(self, segments_data: list[Seg], content_for_log: str) -> bool: """ 内部辅助函数,用于将构造好的消息段发送出去。 Args: segments_data (list[Seg]): 包含待发送内容的 Seg 对象列表。 content_for_log (str): 用于日志记录的消息内容的简短描述。 Returns: bool: 消息是否发送成功。 """ if not self.conversation.direct_sender: self.logger.error(f"[私聊][{self.conversation.private_name}] DirectMessageSender 未初始化,无法发送。") return False if not self.conversation.chat_stream: self.logger.error(f"[私聊][{self.conversation.private_name}] ChatStream 未初始化,无法发送。") return False try: # 将 Seg 对象列表包装在 type="seglist" 的 Seg 对象中 final_segments = Seg(type="seglist", data=segments_data) # 调用实际的发送方法 await self.conversation.direct_sender.send_message( chat_stream=self.conversation.chat_stream, segments=final_segments, reply_to_message=None, # 私聊通常不引用回复 content=content_for_log # 用于发送器内部的日志记录 ) # 注意: my_message_count 的增加现在由具体的发送逻辑(文本或表情)处理后决定 return True except Exception as e: self.logger.error(f"[私聊][{self.conversation.private_name}] 发送消息时失败: {str(e)}") self.logger.error(f"[私聊][{self.conversation.private_name}] {traceback.format_exc()}") self.conversation.state = ConversationState.ERROR # 发送失败则标记错误状态 return False async def _update_bot_message_in_history( self, send_time: float, message_content: str, observation_info: ObservationInfo, message_id_prefix: str = "bot_sent_" ): """ 在机器人成功发送消息后,将该消息添加到 ObservationInfo 的聊天历史中。 Args: send_time (float): 消息发送成功的时间戳。 message_content (str): 发送的消息内容(对于文本是其本身,对于表情是其描述)。 observation_info (ObservationInfo): 当前的观察信息实例。 message_id_prefix (str, optional): 生成消息ID时使用的前缀。默认为 "bot_sent_"。 """ if not self.conversation.bot_qq_str: self.logger.warning(f"[私聊][{self.conversation.private_name}] Bot QQ ID 未知,无法更新机器人消息历史。") return # 构造机器人发送的消息字典 bot_message_dict: Dict[str, any] = { "message_id": f"{message_id_prefix}{send_time:.3f}", # 使用更精确的时间戳 "time": send_time, "user_info": { "user_id": self.conversation.bot_qq_str, "user_nickname": global_config.BOT_NICKNAME, "platform": self.conversation.chat_stream.platform if self.conversation.chat_stream else "unknown_platform", }, "processed_plain_text": message_content, # 历史记录中的纯文本使用传入的 message_content "detailed_plain_text": message_content, # 详细文本也使用相同内容 } observation_info.chat_history.append(bot_message_dict) observation_info.chat_history_count = len(observation_info.chat_history) self.logger.debug( f"[私聊][{self.conversation.private_name}] {global_config.BOT_NICKNAME}发送的消息 ('{message_content[:30]}...')已添加到 chat_history。当前历史数: {observation_info.chat_history_count}" ) # 限制历史记录长度 max_history_len = getattr(global_config, "pfc_max_chat_history_for_checker", 50) if len(observation_info.chat_history) > max_history_len: observation_info.chat_history = observation_info.chat_history[-max_history_len:] observation_info.chat_history_count = len(observation_info.chat_history) # 更新用于 Prompt 的历史记录字符串 history_slice_for_str = observation_info.chat_history[-30:] # 例如最近30条 try: observation_info.chat_history_str = await build_readable_messages( history_slice_for_str, replace_bot_name=True, merge_messages=False, timestamp_mode="relative", read_mark=0.0, ) except Exception as e_build_hist: self.logger.error(f"[私聊][{self.conversation.private_name}] 更新 chat_history_str 时出错: {e_build_hist}") observation_info.chat_history_str = "[构建聊天记录出错]" async def _update_post_send_states( self, observation_info: ObservationInfo, conversation_info: ConversationInfo, action_type: str, # 例如 "direct_reply", "send_memes" event_description_for_emotion: str ): """ 在成功发送一条或多条消息(文本/表情)后,处理通用的状态更新。 这包括更新 IdleChat、清理未处理消息、更新追问状态以及关系/情绪。 Args: observation_info (ObservationInfo): 当前观察信息。 conversation_info (ConversationInfo): 当前对话信息。 action_type (str): 执行的动作类型,用于决定追问逻辑。 event_description_for_emotion (str): 用于情绪更新的事件描述。 """ current_event_time = time.time() # 获取当前时间作为事件发生时间 # 更新 IdleChat 的最后消息时间 if self.conversation.idle_chat: await self.conversation.idle_chat.update_last_message_time(current_event_time) # 清理在本次交互完成(即此函数被调用时)之前的、来自他人的未处理消息 current_unprocessed_messages = getattr(observation_info, "unprocessed_messages", []) message_ids_to_clear: Set[str] = set() timestamp_before_current_interaction_completion = current_event_time - 0.001 # 确保是严格之前 for msg in current_unprocessed_messages: msg_time = msg.get("time") msg_id = msg.get("message_id") sender_id_info = msg.get("user_info", {}) sender_id = str(sender_id_info.get("user_id")) if sender_id_info else None if ( msg_id and msg_time and sender_id != self.conversation.bot_qq_str # 是对方的消息 and msg_time < timestamp_before_current_interaction_completion # 在本次交互完成前 ): message_ids_to_clear.add(msg_id) if message_ids_to_clear: self.logger.debug( f"[私聊][{self.conversation.private_name}] 准备清理 {len(message_ids_to_clear)} 条交互完成前(他人)消息: {message_ids_to_clear}" ) await observation_info.clear_processed_messages(message_ids_to_clear) # 更新追问状态 (last_successful_reply_action) other_new_msg_count_during_planning = getattr( conversation_info, "other_new_messages_during_planning_count", 0 ) if action_type in ["direct_reply", "send_new_message", "send_memes"]: if other_new_msg_count_during_planning > 0 and action_type == "direct_reply": # 如果是直接回复,且规划期间有新消息,则下次不应追问 conversation_info.last_successful_reply_action = None else: # 否则,记录本次成功的回复/表情动作为下次追问的依据 conversation_info.last_successful_reply_action = action_type # 更新关系和情绪状态 await self._update_relationship_and_emotion(observation_info, conversation_info, event_description_for_emotion) async def _update_relationship_and_emotion( self, observation_info: ObservationInfo, conversation_info: ConversationInfo, event_description: str ): """ 辅助方法:调用关系更新器和情绪更新器。 Args: observation_info (ObservationInfo): 当前观察信息。 conversation_info (ConversationInfo): 当前对话信息。 event_description (str): 触发更新的事件描述。 """ # 更新关系值(增量) if self.conversation.relationship_updater and self.conversation.chat_observer: await self.conversation.relationship_updater.update_relationship_incremental( conversation_info=conversation_info, observation_info=observation_info, chat_observer_for_history=self.conversation.chat_observer, ) # 更新情绪状态 if self.conversation.emotion_updater and self.conversation.chat_observer: await self.conversation.emotion_updater.update_emotion_based_on_context( conversation_info=conversation_info, observation_info=observation_info, chat_observer_for_history=self.conversation.chat_observer, event_description=event_description, ) async def _fetch_and_prepare_emoji_segment(self, emoji_query: str) -> Optional[Tuple[Seg, str, str]]: """ 根据表情查询字符串获取表情图片,将其转换为 Base64 编码, 并准备好发送所需的 Seg 对象和相关描述文本。 Args: emoji_query (str): 用于搜索表情的查询字符串。 Returns: Optional[Tuple[Seg, str, str]]: 如果成功,返回一个元组包含: - emoji_segment (Seg): 构造好的用于发送的表情 Seg 对象。 - full_emoji_description (str): 表情的完整描述。 - log_content_for_emoji (str): 用于日志记录的表情描述(可能是截断的)。 如果失败,则返回 None。 """ self.logger.info(f"[私聊][{self.conversation.private_name}] 尝试获取表情,查询: '{emoji_query}'") try: emoji_result = await emoji_manager.get_emoji_for_text(emoji_query) if emoji_result: emoji_path, full_emoji_description = emoji_result self.logger.info(f"获取到表情包: {emoji_path}, 描述: {full_emoji_description}") # 将图片路径转换为纯 Base64 字符串 emoji_b64_content = image_path_to_base64(emoji_path) if not emoji_b64_content: self.logger.error(f"无法将图片 {emoji_path} 转换为Base64。") return None # 根据用户提供的片段,Seg type="emoji" data 为纯 Base64 字符串 emoji_segment = Seg(type="emoji", data=emoji_b64_content) # 用于发送器日志的截断描述 log_content_for_emoji = full_emoji_description[-20:] + "..." return emoji_segment, full_emoji_description, log_content_for_emoji else: self.logger.warning(f"未能根据查询 '{emoji_query}' 获取到合适的表情包。") return None except Exception as e: self.logger.error(f"获取或准备表情图片时出错: {e}", exc_info=True) return None class BaseTextReplyHandler(ActionHandler): """ 处理基于文本的回复动作的基类,包含生成-检查-重试的循环。 适用于 DirectReplyHandler 和 SendNewMessageHandler。 """ async def _generate_and_check_text_reply_loop( self, action_type: str, # "direct_reply" or "send_new_message" observation_info: ObservationInfo, conversation_info: ConversationInfo, max_attempts: int ) -> Tuple[bool, Optional[str], str, bool, bool]: """ 管理生成文本回复并检查其适用性的循环。 对于 send_new_message,它还处理来自 ReplyGenerator 的初始 JSON 决策。 Args: action_type (str): 当前动作类型 ("direct_reply" 或 "send_new_message")。 observation_info (ObservationInfo): 当前观察信息。 conversation_info (ConversationInfo): 当前对话信息。 max_attempts (int): 最大尝试次数。 Returns: Tuple[bool, Optional[str], str, bool, bool]: - is_suitable (bool): 是否找到了合适的回复或作出了发送决策。 - generated_content_to_send (Optional[str]): 检查通过后要发送的文本内容; 如果 ReplyGenerator 决定不发送 (仅对 send_new_message),则为 None。 - final_check_reason (str): 检查器或生成失败的原因。 - need_replan (bool): 如果检查器明确要求重新规划。 - should_send_reply_for_new_message (bool): 特定于 send_new_message, 如果 ReplyGenerator 决定发送则为 True,否则为 False。对于 direct_reply,此值恒为 True。 """ reply_attempt_count = 0 is_suitable = False # 标记内容是否通过检查 generated_content_to_send: Optional[str] = None # 最终要发送的文本 final_check_reason = "未开始检查" # 最终检查原因 need_replan = False # 是否需要重新规划 # direct_reply 总是尝试发送;send_new_message 的初始值取决于RG should_send_reply_for_new_message = True if action_type == "direct_reply" else False while reply_attempt_count < max_attempts and not is_suitable and not need_replan: reply_attempt_count += 1 log_prefix = f"[私聊][{self.conversation.private_name}] 尝试生成/检查 '{action_type}' (第 {reply_attempt_count}/{max_attempts} 次)..." self.logger.info(log_prefix) self.conversation.state = ConversationState.GENERATING # 设置状态为生成中 if not self.conversation.reply_generator: raise RuntimeError(f"ReplyGenerator 未为 {self.conversation.private_name} 初始化") # 调用 ReplyGenerator 生成原始回复 raw_llm_output = await self.conversation.reply_generator.generate( observation_info, conversation_info, action_type=action_type ) self.logger.debug(f"{log_prefix} ReplyGenerator.generate 返回: '{raw_llm_output}'") current_content_for_check = raw_llm_output # 当前待检查的内容 # 如果是 send_new_message 动作,需要解析 JSON 判断是否发送 if action_type == "send_new_message": parsed_json = None try: parsed_json = json.loads(raw_llm_output) except json.JSONDecodeError: # JSON 解析失败 self.logger.error(f"{log_prefix} ReplyGenerator 返回的不是有效的JSON: {raw_llm_output}") conversation_info.last_reply_rejection_reason = "回复生成器未返回有效JSON" conversation_info.last_rejected_reply_content = raw_llm_output should_send_reply_for_new_message = False # 标记不发送 is_suitable = True # 决策已做出(不发送),所以认为是 "suitable" 以跳出循环 final_check_reason = "回复生成器JSON解析失败,决定不发送" generated_content_to_send = None # 明确不发送内容 break # 跳出重试循环 if parsed_json: # JSON 解析成功 send_decision = parsed_json.get("send", "no").lower() generated_text_from_json = parsed_json.get("txt", "") # 如果不发送,txt可能是"no" if send_decision == "yes": # ReplyGenerator 决定发送 should_send_reply_for_new_message = True current_content_for_check = generated_text_from_json self.logger.info(f"{log_prefix} ReplyGenerator 决定发送消息。内容初步为: '{current_content_for_check[:100]}...'") else: # ReplyGenerator 决定不发送 should_send_reply_for_new_message = False is_suitable = True # 决策已做出(不发送) final_check_reason = "回复生成器决定不发送" generated_content_to_send = None self.logger.info(f"{log_prefix} ReplyGenerator 决定不发送消息。") break # 跳出重试循环 # 检查生成的内容是否有效(适用于 direct_reply 或 send_new_message 且决定发送的情况) if not current_content_for_check or \ current_content_for_check.startswith("抱歉") or \ current_content_for_check.strip() == "" or \ (action_type == "send_new_message" and current_content_for_check == "no" and should_send_reply_for_new_message): warning_msg = f"{log_prefix} 生成内容无效或为错误提示" if action_type == "send_new_message" and current_content_for_check == "no" and should_send_reply_for_new_message: warning_msg += " (ReplyGenerator决定发送但文本为'no')" self.logger.warning(warning_msg + ",将进行下一次尝试 (如果适用)。") final_check_reason = "生成内容无效" # 更新检查原因 conversation_info.last_reply_rejection_reason = final_check_reason conversation_info.last_rejected_reply_content = current_content_for_check await asyncio.sleep(0.5) # 暂停后重试 continue # 进入下一次循环 # --- 内容检查 --- self.conversation.state = ConversationState.CHECKING # 设置状态为检查中 if not self.conversation.reply_checker: raise RuntimeError(f"ReplyChecker 未为 {self.conversation.private_name} 初始化") # 准备检查器所需参数 current_goal_str = "" if conversation_info.goal_list: goal_item = conversation_info.goal_list[-1] current_goal_str = goal_item.get("goal", "") if isinstance(goal_item, dict) else str(goal_item) chat_history_for_check = getattr(observation_info, "chat_history", []) chat_history_text_for_check = getattr(observation_info, "chat_history_str", "") current_time_value_for_check = observation_info.current_time_str or "获取时间失败" # 调用 ReplyChecker if global_config.enable_pfc_reply_checker: self.logger.debug(f"{log_prefix} 调用 ReplyChecker 检查 (配置已启用)...") is_suitable_check, reason_check, need_replan_check = await self.conversation.reply_checker.check( reply=current_content_for_check, goal=current_goal_str, chat_history=chat_history_for_check, chat_history_text=chat_history_text_for_check, current_time_str=current_time_value_for_check, retry_count=(reply_attempt_count - 1) ) self.logger.info( f"{log_prefix} ReplyChecker 结果: 合适={is_suitable_check}, 原因='{reason_check}', 需重规划={need_replan_check}" ) else: # ReplyChecker 未启用 is_suitable_check, reason_check, need_replan_check = True, "ReplyChecker 已通过配置关闭", False self.logger.debug(f"{log_prefix} [配置关闭] ReplyChecker 已跳过,默认回复为合适。") is_suitable = is_suitable_check # 更新内容是否合适 final_check_reason = reason_check # 更新检查原因 need_replan = need_replan_check # 更新是否需要重规划 if not is_suitable: # 如果内容不合适 conversation_info.last_reply_rejection_reason = final_check_reason conversation_info.last_rejected_reply_content = current_content_for_check if final_check_reason == "机器人尝试发送重复消息" and not need_replan: self.logger.warning(f"{log_prefix} 回复因自身重复被拒绝。将重试。") elif not need_replan and reply_attempt_count < max_attempts: # 如果不需要重规划且还有尝试次数 self.logger.warning(f"{log_prefix} 回复不合适: {final_check_reason}。将重试。") else: # 需要重规划或已达到最大尝试次数 self.logger.warning(f"{log_prefix} 回复不合适且(需要重规划或已达最大次数): {final_check_reason}") break # 结束循环 await asyncio.sleep(0.5) # 重试前暂停 else: # 内容合适 generated_content_to_send = current_content_for_check # 设置最终要发送的内容 conversation_info.last_reply_rejection_reason = None # 清除上次拒绝原因 conversation_info.last_rejected_reply_content = None # 清除上次拒绝内容 break # 成功,跳出循环 # 确保 send_new_message 在 RG 决定不发送时,is_suitable 为 True,generated_content_to_send 为 None if action_type == "send_new_message" and not should_send_reply_for_new_message: is_suitable = True # 决策已完成(不发送) generated_content_to_send = None # 确认不发送任何内容 return is_suitable, generated_content_to_send, final_check_reason, need_replan, should_send_reply_for_new_message async def _process_and_send_reply_with_optional_emoji( self, action_type: str, # "direct_reply" or "send_new_message" observation_info: ObservationInfo, conversation_info: ConversationInfo, max_reply_attempts: int ) -> Tuple[bool, bool, List[str], Optional[str], bool, str, bool]: """ 核心共享方法:处理文本生成/检查,获取表情,并按顺序发送。 Args: action_type (str): "direct_reply" 或 "send_new_message"。 observation_info (ObservationInfo): 当前观察信息。 conversation_info (ConversationInfo): 当前对话信息。 max_reply_attempts (int): 文本生成的最大尝试次数。 Returns: Tuple[bool, bool, List[str], Optional[str], bool, str, bool]: - sent_text_successfully (bool): 文本是否成功发送。 - sent_emoji_successfully (bool): 表情是否成功发送。 - final_reason_parts (List[str]): 描述发送结果的字符串列表。 - full_emoji_description_if_sent (Optional[str]): 如果表情发送成功,其完整描述。 - need_replan_from_text_check (bool): 文本检查是否要求重规划。 - text_check_failure_reason (str): 文本检查失败的原因(如果适用)。 - rg_decided_not_to_send_text (bool): ReplyGenerator是否决定不发送文本 (仅send_new_message)。 """ sent_text_successfully = False sent_emoji_successfully = False final_reason_parts: List[str] = [] full_emoji_description_if_sent: Optional[str] = None # 1. 处理文本部分 is_suitable_text, generated_text_content, text_check_reason, need_replan_text, rg_decided_to_send_text = \ await self._generate_and_check_text_reply_loop( action_type=action_type, observation_info=observation_info, conversation_info=conversation_info, max_attempts=max_reply_attempts ) text_to_send: Optional[str] = None # 对于 send_new_message,只有当 RG 决定发送且内容合适时才有文本 if action_type == "send_new_message": if rg_decided_to_send_text and is_suitable_text and generated_text_content: text_to_send = generated_text_content # 对于 direct_reply,只要内容合适就有文本 elif action_type == "direct_reply": if is_suitable_text and generated_text_content: text_to_send = generated_text_content rg_decided_not_to_send_text = (action_type == "send_new_message" and not rg_decided_to_send_text) # 2. 处理表情部分 emoji_prepared_info: Optional[Tuple[Seg, str, str]] = None # (segment, full_description, log_description) emoji_query = conversation_info.current_emoji_query if emoji_query: emoji_prepared_info = await self._fetch_and_prepare_emoji_segment(emoji_query) # 清理查询,无论是否成功获取,避免重复使用 conversation_info.current_emoji_query = None # 重要:在这里清理 # 3. 决定发送顺序并发送 send_order: List[str] = [] if text_to_send and emoji_prepared_info: # 文本和表情都有 send_order = ["text", "emoji"] if random.random() < 0.5 else ["emoji", "text"] elif text_to_send: # 只有文本 send_order = ["text"] elif emoji_prepared_info: # 只有表情 (可能是 direct_reply 带表情,或 send_new_message 时 RG 不发文本但有表情) send_order = ["emoji"] for item_type in send_order: current_send_time = time.time() # 每次发送前获取精确时间 if item_type == "text" and text_to_send: self.conversation.generated_reply = text_to_send # 用于日志和历史记录 text_segment = Seg(type="text", data=text_to_send) if await self._send_reply_or_segments([text_segment], text_to_send): sent_text_successfully = True await self._update_bot_message_in_history(current_send_time, text_to_send, observation_info) if self.conversation.conversation_info: self.conversation.conversation_info.current_instance_message_count +=1 self.conversation.conversation_info.my_message_count += 1 # 文本发送成功,增加计数 final_reason_parts.append(f"成功发送文本 ('{text_to_send[:20]}...')") else: final_reason_parts.append("发送文本失败") # 如果文本发送失败,通常不应继续发送表情,除非有特殊需求 break elif item_type == "emoji" and emoji_prepared_info: emoji_segment, full_emoji_desc, log_emoji_desc = emoji_prepared_info if await self._send_reply_or_segments([emoji_segment], log_emoji_desc): sent_emoji_successfully = True full_emoji_description_if_sent = full_emoji_desc await self._update_bot_message_in_history(current_send_time, full_emoji_desc, observation_info, "bot_emoji_") if self.conversation.conversation_info: self.conversation.conversation_info.current_instance_message_count +=1 self.conversation.conversation_info.my_message_count += 1 # 表情发送成功,增加计数 final_reason_parts.append(f"成功发送表情 ({full_emoji_desc})") else: final_reason_parts.append("发送表情失败") # 如果表情发送失败,但文本已成功,也应记录 if not text_to_send : # 如果只有表情且表情失败 break return ( sent_text_successfully, sent_emoji_successfully, final_reason_parts, full_emoji_description_if_sent, need_replan_text, text_check_reason if not is_suitable_text else "文本检查通过或未执行", # 返回文本检查失败的原因 rg_decided_not_to_send_text ) class DirectReplyHandler(BaseTextReplyHandler): """处理直接回复动作(direct_reply)的处理器。""" async def execute( self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict ) -> tuple[bool, str, str]: """ 执行直接回复动作。 会尝试生成文本回复,并根据 current_emoji_query 发送附带表情。 """ if not observation_info or not conversation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] DirectReplyHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行直接回复" action_successful = False # 整体动作是否成功 final_status = "recall" # 默认最终状态 final_reason = "直接回复动作未成功执行" # 默认最终原因 max_reply_attempts: int = getattr(global_config, "pfc_max_reply_attempts", 3) ( sent_text_successfully, sent_emoji_successfully, reason_parts, full_emoji_desc, need_replan_from_text_check, text_check_failure_reason, _ # rg_decided_not_to_send_text, direct_reply 不关心这个 ) = await self._process_and_send_reply_with_optional_emoji( action_type="direct_reply", observation_info=observation_info, conversation_info=conversation_info, max_reply_attempts=max_reply_attempts ) # 根据发送结果决定最终状态 if sent_text_successfully or sent_emoji_successfully: action_successful = True final_status = "done" final_reason = "; ".join(reason_parts) if reason_parts else "成功完成操作" # 统一调用发送后状态更新 event_desc_parts = [] if sent_text_successfully and self.conversation.generated_reply: event_desc_parts.append(f"你回复了: '{self.conversation.generated_reply[:30]}...'") if sent_emoji_successfully and full_emoji_desc: event_desc_parts.append(f"并发送了表情: '{full_emoji_desc}'") event_desc = " ".join(event_desc_parts) if event_desc_parts else "机器人发送了消息" await self._update_post_send_states(observation_info, conversation_info, "direct_reply", event_desc) elif need_replan_from_text_check: # 文本检查要求重规划 final_status = "recall" final_reason = f"文本回复检查要求重新规划: {text_check_failure_reason}" conversation_info.last_successful_reply_action = None # 重置追问状态 else: # 文本和表情都未能发送,或者文本检查失败且不需重规划(已达最大尝试) final_status = "max_checker_attempts_failed" if not need_replan_from_text_check else "recall" final_reason = f"直接回复失败。文本检查: {text_check_failure_reason}. " + ("; ".join(reason_parts) if reason_parts else "") action_successful = False conversation_info.last_successful_reply_action = None # 重置追问状态 # 清理 my_message_count (如果动作整体不成功,但部分发送了,需要调整) if not action_successful and conversation_info: # _process_and_send_reply_with_optional_emoji 内部会增加 my_message_count # 如果这里 action_successful 为 False,说明可能部分发送了但整体认为是失败 # 这种情况下 my_message_count 可能需要调整,但目前逻辑是每次成功发送都加1, # 如果 action_successful 为 False,则 last_successful_reply_action 会被清空, # 避免了不成功的追问。my_message_count 的精确回滚比较复杂,暂时依赖 last_successful_reply_action。 pass return action_successful, final_status, final_reason.strip() class SendNewMessageHandler(BaseTextReplyHandler): """处理发送新消息动作(send_new_message)的处理器。""" async def execute( self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict ) -> tuple[bool, str, str]: """ 执行发送新消息动作。 会先通过 ReplyGenerator 判断是否要发送文本,如果发送,则生成并检查文本。 同时,也可能根据 current_emoji_query 发送附带表情。 """ if not observation_info or not conversation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] SendNewMessageHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行发送新消息" action_successful = False # 整体动作是否成功 final_status = "recall" # 默认最终状态 final_reason = "发送新消息动作未成功执行" # 默认最终原因 max_reply_attempts: int = getattr(global_config, "pfc_max_reply_attempts", 3) ( sent_text_successfully, sent_emoji_successfully, reason_parts, full_emoji_desc, need_replan_from_text_check, text_check_failure_reason, rg_decided_not_to_send_text # 重要:获取RG是否决定不发文本 ) = await self._process_and_send_reply_with_optional_emoji( action_type="send_new_message", observation_info=observation_info, conversation_info=conversation_info, max_reply_attempts=max_reply_attempts ) # 根据发送结果和RG的决策决定最终状态 if rg_decided_not_to_send_text: # ReplyGenerator 明确决定不发送文本 if sent_emoji_successfully: # 但表情成功发送了 action_successful = True final_status = "done" # 整体算完成,因为有内容发出 final_reason = f"回复生成器决定不发送文本,但成功发送了附带表情 ({full_emoji_desc or '未知表情'})" # 即使只发了表情,也算一次交互,可以更新post_send_states event_desc = f"你发送了表情: '{full_emoji_desc or '未知表情'}' (文本未发送)" await self._update_post_send_states(observation_info, conversation_info, "send_new_message", event_desc) else: # RG不发文本,表情也没发出去或失败 action_successful = True # 决策本身是成功的(决定不发) final_status = "done_no_reply" # 标记为完成但无回复 final_reason = text_check_failure_reason if text_check_failure_reason and text_check_failure_reason != "文本检查通过或未执行" else "回复生成器决定不发送消息,且无表情或表情发送失败" conversation_info.last_successful_reply_action = None # 因为没有文本发出 if self.conversation.conversation_info: # 确保 my_message_count 被重置 self.conversation.conversation_info.my_message_count = 0 elif sent_text_successfully or sent_emoji_successfully: # RG决定发文本(或未明确反对),且至少有一个发出去了 action_successful = True final_status = "done" final_reason = "; ".join(reason_parts) if reason_parts else "成功完成操作" event_desc_parts = [] if sent_text_successfully and self.conversation.generated_reply: event_desc_parts.append(f"你发送了新消息: '{self.conversation.generated_reply[:30]}...'") if sent_emoji_successfully and full_emoji_desc: event_desc_parts.append(f"并发送了表情: '{full_emoji_desc}'") event_desc = " ".join(event_desc_parts) if event_desc_parts else "机器人发送了消息" await self._update_post_send_states(observation_info, conversation_info, "send_new_message", event_desc) elif need_replan_from_text_check: # 文本检查要求重规划 final_status = "recall" final_reason = f"文本回复检查要求重新规划: {text_check_failure_reason}" conversation_info.last_successful_reply_action = None else: # 文本和表情都未能发送(且RG没有明确说不发文本),或者文本检查失败且不需重规划 final_status = "max_checker_attempts_failed" if not need_replan_from_text_check else "recall" final_reason = f"发送新消息失败。文本检查: {text_check_failure_reason}. " + ("; ".join(reason_parts) if reason_parts else "") action_successful = False conversation_info.last_successful_reply_action = None if not action_successful and conversation_info: # 同 DirectReplyHandler,my_message_count 的精确回滚依赖 last_successful_reply_action 的清除 pass return action_successful, final_status, final_reason.strip() class SayGoodbyeHandler(ActionHandler): """处理发送告别语动作(say_goodbye)的处理器。""" async def execute( self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict ) -> tuple[bool, str, str]: """ 执行发送告别语的动作。 会生成告别文本并发送,然后标记对话结束。 """ if not observation_info or not conversation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] SayGoodbyeHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行告别" action_successful = False final_status = "recall" # 默认状态 final_reason = "告别语动作未成功执行" # 默认原因 self.conversation.state = ConversationState.GENERATING # 设置状态为生成中 if not self.conversation.reply_generator: raise RuntimeError(f"ReplyGenerator 未为 {self.conversation.private_name} 初始化") # 生成告别语内容 generated_content = await self.conversation.reply_generator.generate( observation_info, conversation_info, action_type="say_goodbye" ) self.logger.info( f"[私聊][{self.conversation.private_name}] 动作 'say_goodbye': 生成内容: '{generated_content[:100]}...'" ) if not generated_content or generated_content.startswith("抱歉"): # 如果生成内容无效 self.logger.warning( f"[私聊][{self.conversation.private_name}] 动作 'say_goodbye': 生成内容为空或为错误提示,取消发送。" ) final_reason = "生成告别内容无效" final_status = "done" # 即使不发送,结束对话的决策也算完成 self.conversation.should_continue = False # 标记对话结束 action_successful = True # 动作(决策结束)本身算成功 else: # 如果生成内容有效 self.conversation.generated_reply = generated_content self.conversation.state = ConversationState.SENDING # 设置状态为发送中 text_segment = Seg(type="text", data=self.conversation.generated_reply) send_success = await self._send_reply_or_segments([text_segment], self.conversation.generated_reply) send_end_time = time.time() if send_success: # 如果发送成功 action_successful = True final_status = "done" final_reason = "成功发送告别语" self.conversation.should_continue = False # 标记对话结束 if self.conversation.conversation_info: self.conversation.conversation_info.current_instance_message_count +=1 self.conversation.conversation_info.my_message_count += 1 # 告别语也算一次发言 await self._update_bot_message_in_history(send_end_time, self.conversation.generated_reply, observation_info) event_desc = f"你发送了告别消息: '{self.conversation.generated_reply[:50]}...'" # 注意:由于 should_continue 已设为 False,后续的 idle chat 更新可能意义不大,但情绪更新仍可进行 await self._update_post_send_states(observation_info, conversation_info, "say_goodbye", event_desc) else: # 如果发送失败 final_status = "recall" final_reason = "发送告别语失败" action_successful = False self.conversation.should_continue = True # 发送失败则不立即结束对话,让其自然流转 return action_successful, final_status, final_reason class SendMemesHandler(ActionHandler): """处理发送表情包动作(send_memes)的处理器。""" async def execute( self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict ) -> tuple[bool, str, str]: """ 执行发送表情包的动作。 会根据 current_emoji_query 获取并发送表情。 """ if not observation_info or not conversation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] SendMemesHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法发送表情包" action_successful = False final_status = "recall" # 默认状态 final_reason_prefix = "发送表情包" final_reason = f"{final_reason_prefix}失败:未知原因" # 默认原因 self.conversation.state = ConversationState.GENERATING # 或 SENDING_MEME emoji_query = conversation_info.current_emoji_query if not emoji_query: # 如果没有表情查询 final_reason = f"{final_reason_prefix}失败:缺少表情包查询语句" # 此动作不依赖文本回复的追问状态,所以不修改 last_successful_reply_action return False, "recall", final_reason # 清理表情查询,因为我们要处理它了 conversation_info.current_emoji_query = None emoji_prepared_info = await self._fetch_and_prepare_emoji_segment(emoji_query) if emoji_prepared_info: # 如果成功获取并准备了表情 emoji_segment, full_emoji_description, log_emoji_description = emoji_prepared_info send_success = await self._send_reply_or_segments([emoji_segment], log_emoji_description) send_end_time = time.time() if send_success: # 如果发送成功 action_successful = True final_status = "done" final_reason = f"{final_reason_prefix}成功发送 ({full_emoji_description})" if self.conversation.conversation_info: self.conversation.conversation_info.current_instance_message_count +=1 self.conversation.conversation_info.my_message_count += 1 # 表情也算一次发言 await self._update_bot_message_in_history(send_end_time, full_emoji_description, observation_info, "bot_meme_") event_desc = f"你发送了一个表情包 ({full_emoji_description})" await self._update_post_send_states(observation_info, conversation_info, "send_memes", event_desc) else: # 如果发送失败 final_status = "recall" final_reason = f"{final_reason_prefix}失败:发送时出错" else: # 如果未能获取或准备表情 final_reason = f"{final_reason_prefix}失败:未找到或准备表情失败 ({emoji_query})" # last_successful_reply_action 保持不变 return action_successful, final_status, final_reason class RethinkGoalHandler(ActionHandler): """处理重新思考目标动作(rethink_goal)的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """执行重新思考对话目标的动作。""" if not conversation_info or not observation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] RethinkGoalHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法重新思考目标" self.conversation.state = ConversationState.RETHINKING # 设置状态为重新思考中 if not self.conversation.goal_analyzer: raise RuntimeError(f"GoalAnalyzer 未为 {self.conversation.private_name} 初始化") await self.conversation.goal_analyzer.analyze_goal(conversation_info, observation_info) # 调用目标分析器 event_desc = "你重新思考了对话目标和方向" await self._update_relationship_and_emotion(observation_info, conversation_info, event_desc) # 更新关系和情绪 return True, "done", "成功重新思考目标" class ListeningHandler(ActionHandler): """处理倾听动作(listening)的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """执行倾听对方发言的动作。""" if not conversation_info or not observation_info: self.logger.error(f"[私聊][{self.conversation.private_name}] ListeningHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行倾听" self.conversation.state = ConversationState.LISTENING # 设置状态为倾听中 if not self.conversation.waiter: raise RuntimeError(f"Waiter 未为 {self.conversation.private_name} 初始化") await self.conversation.waiter.wait_listening(conversation_info) # 调用等待器的倾听方法 event_desc = "你决定耐心倾听对方的发言" await self._update_relationship_and_emotion(observation_info, conversation_info, event_desc) # 更新关系和情绪 # listening 动作完成后,状态会由新消息或超时驱动,最终回到 ANALYZING return True, "done", "进入倾听状态" class EndConversationHandler(ActionHandler): """处理结束对话动作(end_conversation)的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """执行结束当前对话的动作。""" self.logger.info(f"[私聊][{self.conversation.private_name}] 动作 'end_conversation': 收到最终结束指令,停止对话...") self.conversation.should_continue = False # 标记对话不应继续,主循环会因此退出 # 注意:最终的关系评估通常在 Conversation.stop() 方法中进行 return True, "done", "对话结束指令已执行" class BlockAndIgnoreHandler(ActionHandler): """处理屏蔽并忽略对话动作(block_and_ignore)的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """执行屏蔽并忽略当前对话一段时间的动作。""" if not conversation_info or not observation_info: # 防御性检查 self.logger.error(f"[私聊][{self.conversation.private_name}] BlockAndIgnoreHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行屏蔽" self.logger.info(f"[私聊][{self.conversation.private_name}] 动作 'block_and_ignore': 不想再理你了...") ignore_duration_seconds = 10 * 60 # 例如忽略10分钟,可以配置 self.conversation.ignore_until_timestamp = time.time() + ignore_duration_seconds # 设置忽略截止时间 self.conversation.state = ConversationState.IGNORED # 设置状态为已忽略 event_desc = "当前对话让你感到不适,你决定暂时不再理会对方" await self._update_relationship_and_emotion(observation_info, conversation_info, event_desc) # 更新关系和情绪 # should_continue 仍为 True,但主循环会检查 ignore_until_timestamp return True, "done", f"已屏蔽并忽略对话 {ignore_duration_seconds // 60} 分钟" class WaitHandler(ActionHandler): """处理等待动作(wait)的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """执行等待对方回复的动作。""" if not conversation_info or not observation_info: # 防御性检查 self.logger.error(f"[私聊][{self.conversation.private_name}] WaitHandler: ObservationInfo 或 ConversationInfo 为空。") return False, "error", "内部信息缺失,无法执行等待" self.conversation.state = ConversationState.WAITING # 设置状态为等待中 if not self.conversation.waiter: raise RuntimeError(f"Waiter 未为 {self.conversation.private_name} 初始化") timeout_occurred = await self.conversation.waiter.wait(conversation_info) # 调用等待器的常规等待方法 event_desc = "你等待对方回复,但对方长时间没有回应" if timeout_occurred else "你选择等待对方的回复" await self._update_relationship_and_emotion(observation_info, conversation_info, event_desc) # 更新关系和情绪 # wait 动作完成后,状态会由新消息或超时驱动,最终回到 ANALYZING return True, "done", "等待动作完成" class UnknownActionHandler(ActionHandler): """处理未知或无效动作的处理器。""" async def execute(self, reason: str, observation_info: Optional[ObservationInfo], conversation_info: Optional[ConversationInfo], action_start_time: float, current_action_record: dict) -> tuple[bool, str, str]: """处理无法识别的动作类型。""" action_name = current_action_record.get("action", "未知动作类型") # 从记录中获取动作名 self.logger.warning(f"[私聊][{self.conversation.private_name}] 接收到未知的动作类型: {action_name}") return False, "recall", f"未知的动作类型: {action_name}" # 标记为需要重新规划