import enum import time import random from typing import List, Tuple, Optional from src.common.logger_manager import get_logger from src.manager.mood_manager import mood_manager logger = get_logger("mai_state") class MaiState(enum.Enum): """ 聊天状态: OFFLINE: 不在线:回复概率极低,不会进行任何聊天 NORMAL_CHAT: 正常看手机:回复概率较高,会进行一些普通聊天和少量的专注聊天 FOCUSED_CHAT: 专注聊天:回复概率极高,会进行专注聊天和少量的普通聊天 """ OFFLINE = "不在线" NORMAL_CHAT = "正常看手机" FOCUSED_CHAT = "专心看手机" class MaiStateInfo: def __init__(self): self.mai_status: MaiState = MaiState.NORMAL_CHAT # 初始状态改为 NORMAL_CHAT self.mai_status_history: List[Tuple[MaiState, float]] = [] # 历史状态,包含 状态,时间戳 self.last_status_change_time: float = time.time() # 状态最后改变时间 self.last_min_check_time: float = time.time() # 上次1分钟规则检查时间 # Mood management is now part of MaiStateInfo self.mood_manager = mood_manager # Use singleton instance def update_mai_status(self, new_status: MaiState) -> bool: """ 更新聊天状态。 Args: new_status: 新的 MaiState 状态。 Returns: bool: 如果状态实际发生了改变则返回 True,否则返回 False。 """ if new_status != self.mai_status: self.mai_status = new_status current_time = time.time() self.last_status_change_time = current_time self.last_min_check_time = current_time # Reset 1-min check on any state change self.mai_status_history.append((new_status, current_time)) logger.info(f"麦麦状态更新为: {self.mai_status.value}") return True else: return False def reset_state_timer(self): """ 重置状态持续时间计时器和一分钟规则检查计时器。 通常在状态保持不变但需要重新开始计时的情况下调用(例如,保持 OFFLINE)。 """ current_time = time.time() self.last_status_change_time = current_time self.last_min_check_time = current_time # Also reset the 1-min check timer logger.debug("MaiStateInfo 状态计时器已重置。") def get_mood_prompt(self) -> str: """获取当前的心情提示词""" # Delegate to the internal mood manager return self.mood_manager.get_mood_prompt() def get_current_state(self) -> MaiState: """获取当前的 MaiState""" return self.mai_status class MaiStateManager: """管理 Mai 的整体状态转换逻辑""" def __init__(self): pass @staticmethod def check_and_decide_next_state(current_state_info: MaiStateInfo) -> Optional[MaiState]: """ 根据当前状态和规则检查是否需要转换状态,并决定下一个状态。 """ current_time = time.time() current_status = current_state_info.mai_status time_in_current_status = current_time - current_state_info.last_status_change_time next_state: Optional[MaiState] = None def _resolve_offline(candidate_state: MaiState) -> MaiState: if candidate_state == MaiState.OFFLINE: return current_status return candidate_state if current_status == MaiState.OFFLINE: logger.info("当前[离线],没看手机,思考要不要上线看看......") elif current_status == MaiState.NORMAL_CHAT: logger.info("当前在[正常看手机]思考要不要继续聊下去......") elif current_status == MaiState.FOCUSED_CHAT: logger.info("当前在[专心看手机]思考要不要继续聊下去......") if next_state is None: time_limit_exceeded = False choices_list = [] weights = [] rule_id = "" if current_status == MaiState.OFFLINE: return None elif current_status == MaiState.NORMAL_CHAT: if time_in_current_status >= 300: # NORMAL_CHAT 最多持续 300 秒 time_limit_exceeded = True rule_id = "2.3 (From NORMAL_CHAT)" weights = [100] choices_list = [MaiState.FOCUSED_CHAT] elif current_status == MaiState.FOCUSED_CHAT: if time_in_current_status >= 600: # FOCUSED_CHAT 最多持续 600 秒 time_limit_exceeded = True rule_id = "2.4 (From FOCUSED_CHAT)" weights = [100] choices_list = [MaiState.NORMAL_CHAT] if time_limit_exceeded: next_state_candidate = random.choices(choices_list, weights=weights, k=1)[0] resolved_candidate = _resolve_offline(next_state_candidate) logger.debug( f"规则{rule_id}:时间到,切换到 {next_state_candidate.value},resolve 为 {resolved_candidate.value}" ) next_state = resolved_candidate if next_state is not None and next_state != current_status: return next_state else: return None